本实例主要使用了android的重力感应功能并配合动画效果实现,主要代码如下:
第一:ShakeActivity主类:
package com.android.shake; import java.io.IOException; import java.util.HashMap; import android.app.Activity; import android.media.AudioManager; import android.media.SoundPool; import android.os.Bundle; import android.os.Handler; import android.os.Vibrator; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationSet; import android.view.animation.TranslateAnimation; import android.widget.Button; import android.widget.RelativeLayout; import android.widget.SlidingDrawer; import android.widget.SlidingDrawer.OnDrawerCloseListener; import android.widget.SlidingDrawer.OnDrawerOpenListener; import android.widget.Toast; import com.android.shake.ShakeListener.OnShakeListener; public class ShakeActivity extends Activity{ ShakeListener mShakeListener = null; Vibrator mVibrator; private RelativeLayout mImgUp; private RelativeLayout mImgDn; private RelativeLayout mTitle; private SlidingDrawer mDrawer; private Button mDrawerBtn; private SoundPool sndPool; private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>(); @Override public void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.shake_activity); //drawerSet ();//设置 drawer监听 切换 按钮的方向 mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE); mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp); mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown); mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar); mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1); mDrawerBtn = (Button) findViewById(R.id.handle); mDrawer.setOnDrawerOpenListener(new OnDrawerOpenListener() { public void onDrawerOpened() { mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down)); TranslateAnimation titleup = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f); titleup.setDuration(200); titleup.setFillAfter(true); mTitle.startAnimation(titleup); } }); /* 设定SlidingDrawer被关闭的事件处理 */ mDrawer.setOnDrawerCloseListener(new OnDrawerCloseListener() { public void onDrawerClosed() { mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up)); TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f,Animation.RELATIVE_TO_SELF,0f); titledn.setDuration(200); titledn.setFillAfter(false); mTitle.startAnimation(titledn); } }); loadSound() ; mShakeListener = new ShakeListener(this); mShakeListener.setOnShakeListener(new OnShakeListener() { public void onShake() { //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。\n再试一次吧!", Toast.LENGTH_SHORT).show(); startAnim(); //开始 摇一摇手掌动画 mShakeListener.stop(); sndPool.play(soundPoolMap.get(0), (float) 1, (float) 1, 0, 0,(float) 1.2); new Handler().postDelayed(new Runnable(){ public void run(){ //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show(); sndPool.play(soundPoolMap.get(1), (float) 1, (float) 1, 0, 0,(float) 1.0); Toast mtoast; mtoast = Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 10); //mtoast.setGravity(Gravity.CENTER, 0, 0); mtoast.show(); mVibrator.cancel(); mShakeListener.start(); } }, 2000); } }); } private void loadSound() { sndPool = new SoundPool(2, AudioManager.STREAM_SYSTEM, 5); new Thread() { public void run() { try { soundPoolMap.put( 0, sndPool.load(getAssets().openFd( "sound/shake_sound_male.mp3"), 1)); soundPoolMap.put( 1, sndPool.load(getAssets().openFd( "sound/shake_match.mp3"), 1)); } catch (IOException e) { e.printStackTrace(); } } }.start(); } public void startAnim () { //定义摇一摇动画动画 AnimationSet animup = new AnimationSet(true); TranslateAnimation mytranslateanimup0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f); mytranslateanimup0.setDuration(1000); TranslateAnimation mytranslateanimup1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f); mytranslateanimup1.setDuration(1000); mytranslateanimup1.setStartOffset(1000); animup.addAnimation(mytranslateanimup0); animup.addAnimation(mytranslateanimup1); mImgUp.startAnimation(animup); AnimationSet animdn = new AnimationSet(true); TranslateAnimation mytranslateanimdn0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f); mytranslateanimdn0.setDuration(1000); TranslateAnimation mytranslateanimdn1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f); mytranslateanimdn1.setDuration(1000); mytranslateanimdn1.setStartOffset(1000); animdn.addAnimation(mytranslateanimdn0); animdn.addAnimation(mytranslateanimdn1); mImgDn.startAnimation(animdn); } public void startVibrato(){ //定义震动 mVibrator.vibrate( new long[]{500,200,500,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复 } public void shake_activity_back(View v) { //标题栏 返回按钮 this.finish(); } public void linshi(View v) { //标题栏 startAnim(); } @Override protected void onDestroy() { super.onDestroy(); if (mShakeListener != null) { mShakeListener.stop(); } } }
代码:
package com.android.shake;
import java.io.IOException;
import java.util.HashMap;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.os.Handler;
import android.os.Vibrator;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.TranslateAnimation;
import android.widget.Button;
import android.widget.RelativeLayout;
import android.widget.SlidingDrawer;
import android.widget.SlidingDrawer.OnDrawerCloseListener;
import android.widget.SlidingDrawer.OnDrawerOpenListener;
import android.widget.Toast;
import com.android.shake.ShakeListener.OnShakeListener;
public class ShakeActivity extends Activity{
ShakeListener mShakeListener = null;
Vibrator mVibrator;
private RelativeLayout mImgUp;
private RelativeLayout mImgDn;
private RelativeLayout mTitle;
private SlidingDrawer mDrawer;
private Button mDrawerBtn;
private SoundPool sndPool;
private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>();
@Override
public void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.shake_activity);
//drawerSet ();//设置 drawer监听 切换 按钮的方向
mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE);
mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp);
mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown);
mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar);
mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1);
mDrawerBtn = (Button) findViewById(R.id.handle);
mDrawer.setOnDrawerOpenListener(new OnDrawerOpenListener()
{ public void onDrawerOpened()
{
mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down));
TranslateAnimation titleup = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f);
titleup.setDuration(200);
titleup.setFillAfter(true);
mTitle.startAnimation(titleup);
}
});
/* 设定SlidingDrawer被关闭的事件处理 */
mDrawer.setOnDrawerCloseListener(new OnDrawerCloseListener()
{ public void onDrawerClosed()
{
mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up));
TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f,Animation.RELATIVE_TO_SELF,0f);
titledn.setDuration(200);
titledn.setFillAfter(false);
mTitle.startAnimation(titledn);
}
});
loadSound() ;
mShakeListener = new ShakeListener(this);
mShakeListener.setOnShakeListener(new OnShakeListener() {
public void onShake() {
//Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。\n再试一次吧!", Toast.LENGTH_SHORT).show();
startAnim(); //开始 摇一摇手掌动画
mShakeListener.stop();
sndPool.play(soundPoolMap.get(0), (float) 1, (float) 1, 0, 0,(float) 1.2);
new Handler().postDelayed(new Runnable(){
public void run(){
//Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show();
sndPool.play(soundPoolMap.get(1), (float) 1, (float) 1, 0, 0,(float) 1.0);
Toast mtoast;
mtoast = Toast.makeText(getApplicationContext(),
"抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 10);
//mtoast.setGravity(Gravity.CENTER, 0, 0);
mtoast.show();
mVibrator.cancel();
mShakeListener.start();
}
}, 2000);
}
});
}
private void loadSound() {
sndPool = new SoundPool(2, AudioManager.STREAM_SYSTEM, 5);
new Thread() {
public void run() {
try {
soundPoolMap.put(
0,
sndPool.load(getAssets().openFd(
"sound/shake_sound_male.mp3"), 1));
soundPoolMap.put(
1,
sndPool.load(getAssets().openFd(
"sound/shake_match.mp3"), 1));
} catch (IOException e) {
e.printStackTrace();
}
}
}.start();
}
public void startAnim () { //定义摇一摇动画动画
AnimationSet animup = new AnimationSet(true);
TranslateAnimation mytranslateanimup0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f);
mytranslateanimup0.setDuration(1000);
TranslateAnimation mytranslateanimup1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f);
mytranslateanimup1.setDuration(1000);
mytranslateanimup1.setStartOffset(1000);
animup.addAnimation(mytranslateanimup0);
animup.addAnimation(mytranslateanimup1);
mImgUp.startAnimation(animup);
AnimationSet animdn = new AnimationSet(true);
TranslateAnimation mytranslateanimdn0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f);
mytranslateanimdn0.setDuration(1000);
TranslateAnimation mytranslateanimdn1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f);
mytranslateanimdn1.setDuration(1000);
mytranslateanimdn1.setStartOffset(1000);
animdn.addAnimation(mytranslateanimdn0);
animdn.addAnimation(mytranslateanimdn1);
mImgDn.startAnimation(animdn);
}
public void startVibrato(){ //定义震动
mVibrator.vibrate( new long[]{500,200,500,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
}
public void shake_activity_back(View v) { //标题栏 返回按钮
this.finish();
}
public void linshi(View v) { //标题栏
startAnim();
}
@Override
protected void onDestroy() {
super.onDestroy();
if (mShakeListener != null) {
mShakeListener.stop();
}
}
}
第二:一个检测手机摇晃的监听器类ShakeListener ,代码如下:
package com.android.shake;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.Log;
/**
* 一个检测手机摇晃的监听器
*/
public class ShakeListener implements SensorEventListener {
// 速度阈值,当摇晃速度达到这值后产生作用
private static final int SPEED_SHRESHOLD = 2000;
// 两次检测的时间间隔
private static final int UPTATE_INTERVAL_TIME = 70;
// 传感器管理器
private SensorManager sensorManager;
// 传感器
private Sensor sensor;
// 重力感应监听器
private OnShakeListener onShakeListener;
// 上下文
private Context mContext;
// 手机上一个位置时重力感应坐标
private float lastX;
private float lastY;
private float lastZ;
// 上次检测时间
private long lastUpdateTime;
// 构造器
public ShakeListener(Context c) {
// 获得监听对象
mContext = c;
start();
}
// 开始
public void start() {
// 获得传感器管理器
sensorManager = (SensorManager) mContext
.getSystemService(Context.SENSOR_SERVICE);
if (sensorManager != null) {
// 获得重力传感器
sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
}
// 注册
if (sensor != null) {
sensorManager.registerListener(this, sensor,
SensorManager.SENSOR_DELAY_GAME);
}
}
// 停止检测
public void stop() {
sensorManager.unregisterListener(this);
}
// 设置重力感应监听器
public void setOnShakeListener(OnShakeListener listener) {
onShakeListener = listener;
}
// 重力感应器感应获得变化数据
public void onSensorChanged(SensorEvent event) {
// 现在检测时间
long currentUpdateTime = System.currentTimeMillis();
// 两次检测的时间间隔
long timeInterval = currentUpdateTime - lastUpdateTime;
// 判断是否达到了检测时间间隔
if (timeInterval < UPTATE_INTERVAL_TIME)
return;
// 现在的时间变成last时间
lastUpdateTime = currentUpdateTime;
// 获得x,y,z坐标
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
// 获得x,y,z的变化值
float deltaX = x - lastX;
float deltaY = y - lastY;
float deltaZ = z - lastZ;
// 将现在的坐标变成last坐标
lastX = x;
lastY = y;
lastZ = z;
double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ
* deltaZ)
/ timeInterval * 10000;
// 达到速度阀值,发出提示
if (speed >= SPEED_SHRESHOLD) {
onShakeListener.onShake();
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
// 摇晃监听接口
public interface OnShakeListener {
public void onShake();
}
}
代码:
package com.android.shake;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.Log;
/**
* 一个检测手机摇晃的监听器
*/
public class ShakeListener implements SensorEventListener {
// 速度阈值,当摇晃速度达到这值后产生作用
private static final int SPEED_SHRESHOLD = 2000;
// 两次检测的时间间隔
private static final int UPTATE_INTERVAL_TIME = 70;
// 传感器管理器
private SensorManager sensorManager;
// 传感器
private Sensor sensor;
// 重力感应监听器
private OnShakeListener onShakeListener;
// 上下文
private Context mContext;
// 手机上一个位置时重力感应坐标
private float lastX;
private float lastY;
private float lastZ;
// 上次检测时间
private long lastUpdateTime;
// 构造器
public ShakeListener(Context c) {
// 获得监听对象
mContext = c;
start();
}
// 开始
public void start() {
// 获得传感器管理器
sensorManager = (SensorManager) mContext
.getSystemService(Context.SENSOR_SERVICE);
if (sensorManager != null) {
// 获得重力传感器
sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
}
// 注册
if (sensor != null) {
sensorManager.registerListener(this, sensor,
SensorManager.SENSOR_DELAY_GAME);
}
}
// 停止检测
public void stop() {
sensorManager.unregisterListener(this);
}
// 设置重力感应监听器
public void setOnShakeListener(OnShakeListener listener) {
onShakeListener = listener;
}
// 重力感应器感应获得变化数据
public void onSensorChanged(SensorEvent event) {
// 现在检测时间
long currentUpdateTime = System.currentTimeMillis();
// 两次检测的时间间隔
long timeInterval = currentUpdateTime - lastUpdateTime;
// 判断是否达到了检测时间间隔
if (timeInterval < UPTATE_INTERVAL_TIME)
return;
// 现在的时间变成last时间
lastUpdateTime = currentUpdateTime;
// 获得x,y,z坐标
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
// 获得x,y,z的变化值
float deltaX = x - lastX;
float deltaY = y - lastY;
float deltaZ = z - lastZ;
// 将现在的坐标变成last坐标
lastX = x;
lastY = y;
lastZ = z;
double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ
* deltaZ)
/ timeInterval * 10000;
// 达到速度阀值,发出提示
if (speed >= SPEED_SHRESHOLD) {
onShakeListener.onShake();
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
// 摇晃监听接口
public interface OnShakeListener {
public void onShake();
}
}
第三:必须在AndroidManifest.xml中添加权限,否侧摇动时不能监听
<uses-permission android:name="android.hardware.sensor.accelerometer"/>
第四:效果图:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持华域联盟。
声明:本站(华域联盟www.cnhackhy.com)所有文章,如无特殊说明或标注,均为本站原创发布。任何个人或组织,在未征得本站同意时,禁止复制、盗用、采集、发布本站内容到任何网站、书籍等各类媒体平台。如若本站内容侵犯了原著者的合法权益,可联系我们进行处理。

评论(0)