华域联盟 Andriod Android TV 3D卡片无限循环效果

Android TV 3D卡片无限循环效果

文章目录[隐藏]

TV 3D卡片无限循环效果,供大家参考,具体内容如下

##前言

1、需求:实现3个卡片实现无限循环效果:1-2-3-1-2-3-1…,而且要实现3D效果:中间突出,两侧呈角度显示
2、Viewpager实现方式

(1) LoopViewpager,有兴趣的同学可以去github上看一下。
(2) 通过定义一个item的个数Integer,MAX,然后设置初始位置为:Integer,MAX/2。

以上方式如果简单的加载图片这种方式还可取,由于需求3个界面内部控件比较多,在加上需要实现自定义的的3D效果,使用ViewPager实现难为了小编,于是舍弃只能自己码代码了,欲哭无泪!!!

##思路

自定义View + 属性动画ObjectAnimator
按键事件特殊处理。

##实现方式

1、ObjectAnimator属性动画的知识准备。
2、父不居中自定义ScheduleView,View2, View3

<com.base.module.gvclauncher2.ui.ScheduleView
        android:id="@+id/schedule_view"
        android:layout_width="@dimen/main_card_width"
        android:layout_height="@dimen/main_card_height"
        android:layout_gravity="center_horizontal"
        android:layout_marginTop="@dimen/main_card_margin_top"
        android:focusable="true"
        android:nextFocusLeft="@+id/contacts_view"
        android:nextFocusRight="@+id/call_view">
    </com.base.module.gvclauncher2.ui.ScheduleView>

其中android:layout_gravity=“center_horizontal”,使卡片在界面的正中间,其余两张的卡片也是如此,达到3个View的起始位置一直,这样方便之后的动画旋转。

2.添加自定义ScheduleView

public class ScheduleView extends BasePhoneView {

    private static final String TAG = "CallFragment";
    private static final boolean DEBUG = true;

    private Context mContext;
    private View mRootView;
    private FrameLayout mMainView;
    private ScheduleContract.View mView;
    private ScheduleContract.Presenter mPresenter;

    public ScheduleView(Context context) {
        super(context);
        this.mContext = context;
        initView();
    }

    public ScheduleView(Context context, AttributeSet attrs) {
        super(context, attrs);
        this.mContext = context;
        initView();
    }

    public ScheduleView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        this.mContext = context;
        initView();
    }

    private void initView() {
        findView();
        initData();
    }

    private void findView() {
        mRootView = LayoutInflater.from(mContext).inflate(R.layout.fragment_schedule, this);
        mMainView = (FrameLayout) mRootView.findViewById(R.id.schedule_contains);
        mMainView.setVisibility(View.VISIBLE);
    }

    private void initData() {
        mMainView.removeAllViews();
        mView = ScheduleContractFactory.createScheduleView(mContext);
        mMainView.addView((View) mView);
        mPresenter = ScheduleContractFactory.createSchedulePresenter(mContext, mView);
        mPresenter.onCreate();
        //这里只是使用mvp的形式添加view.
    }

    @Override
    public void clearAllFocus() {
    //清除所有的焦点
        if (mView != null) {
            mView.clearAllFocus();
        }
    }

    @Override
    public void requestFirstFocus() {
    //第一个控件强行指定焦点
        if (mView != null) {
            mView.requestFirstFocus();
        }
    }

    @Override
    public void updateListData() {
    //更新列表显示
        if (mPresenter != null) {
            mPresenter.reloadConferenceList();
        }
    }

}

其中fragment_schedule.xml中只有一个简单的FrameLayout. View2 和View3类似。

3. 动画Util

(1) 设置3个卡片的初始位置

public final static float RUN_Y = 22.0f;
public final static float RUN_LARGE_Y = 24.0f;
public final static float RUN_Y_NEGATIVE = -22.0f;
public final static float RUN_LARGE_Y_NEGATIVE = -24.0f;
public final static float RUN_X = 1235.0f;
public final static float RUN_X_NEGATIVE = -1235.0f;
public final static float RUN_LARGE_X = 1366.0f;
public final static float RUN_LARGE_X_NEGATIVE = -1366.0f;
public void initLeftAnimator(View leftView) {
leftView.setTranslationX(RUN_X_NEGATIVE);//离屏幕中心偏移距离
leftView.setRotationY(RUN_Y);//旋转角度
leftView.setAlpha(LEFT_RIGHT_ALPHA);//设置透明度
}
public void initRightAnimator(View rightView) {
rightView.setTranslationX(RUN_X);//离屏幕中心偏移距离
rightView.setRotationY(RUN_Y_NEGATIVE);//旋转角度
rightView.setAlpha(LEFT_RIGHT_ALPHA);//设置透明度
}
public void initMidAnimator(View midView) {
//由于初始位置在xml中设定是在正中间,这里就不重新设置偏移量
midView.setAlpha(MIDDLE_ALPHA);
}
public void midToLeftAnimator(final View runView, boolean anim) {
ObjectAnimator animatorX = ObjectAnimator.ofFloat(runView, "translationX", 0, RUN_X_NEGATIVE); //中间的起始位置未0
ObjectAnimator animatorZ = ObjectAnimator.ofFloat(runView, "rotationY", 0, RUN_Y);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(runView, "alpha", MIDDLE_ALPHA, LEFT_RIGHT_ALPHA);
mMidToLeftAnimator = new AnimatorSet();
mMidToLeftAnimator.play(animatorX).with(animatorZ).with(animator3);
//anim设置是否需要动画执行时间
if (anim) {
mMidToLeftAnimator.setDuration(DURATION);
} else {
mMidToLeftAnimator.setDuration(0);
}
mMidToLeftAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
mIsScrolling = true;
}
@Override
public void onAnimationEnd(Animator animation) {
//mIsScrolling来判断动画是否完成,来控制下一次动画是否需要执行
mIsScrolling = false;
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mMidToLeftAnimator.start();
}
public void midToRightAnimator(final View runView, boolean anim) {
ObjectAnimator animatorX = ObjectAnimator.ofFloat(runView, "translationX", 0, RUN_X);
ObjectAnimator animatorZ = ObjectAnimator.ofFloat(runView, "rotationY", 0, RUN_Y_NEGATIVE);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(runView, "alpha", MIDDLE_ALPHA, LEFT_RIGHT_ALPHA);
mMidToRightAnimator = new AnimatorSet();
mMidToRightAnimator.play(animatorX).with(animatorZ).with(animator3);
if (anim) {
mMidToRightAnimator.setDuration(DURATION);
} else {
mMidToRightAnimator.setDuration(0);
}
mMidToRightAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
mIsScrolling = true;
}
@Override
public void onAnimationEnd(Animator animation) {
mIsScrolling = false;
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mMidToRightAnimator.start();
}
public void rightToMidAnimator(final View runView, boolean anim) {
ObjectAnimator animatorX = ObjectAnimator.ofFloat(runView, "translationX", RUN_X, 0);
ObjectAnimator animatorZ = ObjectAnimator.ofFloat(runView, "rotationY", RUN_Y_NEGATIVE, 0);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(runView, "alpha", LEFT_RIGHT_ALPHA, MIDDLE_ALPHA);
mRightToMidAnimator = new AnimatorSet();
mRightToMidAnimator.play(animatorX).with(animatorZ).with(animator3);
if (anim) {
mRightToMidAnimator.setDuration(DURATION);
} else {
mRightToMidAnimator.setDuration(0);
}
mRightToMidAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
mIsScrolling = true;
}
@Override
public void onAnimationEnd(Animator animation) {
mIsScrolling = false;
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mRightToMidAnimator.start();
}
public void leftToMidAnimator(final View runView, boolean anim) {
ObjectAnimator animatorX = ObjectAnimator.ofFloat(runView, "translationX", RUN_X_NEGATIVE, 0);
ObjectAnimator animatorZ = ObjectAnimator.ofFloat(runView, "rotationY", RUN_Y, 0);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(runView, "alpha", LEFT_RIGHT_ALPHA, MIDDLE_ALPHA);
mLeftToMidAnimator = new AnimatorSet();
mLeftToMidAnimator.play(animatorX).with(animatorZ).with(animator3);
if (anim) {
mLeftToMidAnimator.setDuration(DURATION);
} else {
mLeftToMidAnimator.setDuration(0);
}
mLeftToMidAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
mIsScrolling = true;
}
@Override
public void onAnimationEnd(Animator animation) {
mIsScrolling = false;
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mLeftToMidAnimator.start();
}
public void rightToLeftAnimator(View runView, boolean anim) {
ObjectAnimator animator1 = ObjectAnimator.ofFloat(runView, "translationX", RUN_X, RUN_LARGE_X);
ObjectAnimator animator2 = ObjectAnimator.ofFloat(runView, "rotationY", RUN_Y_NEGATIVE, RUN_LARGE_Y_NEGATIVE);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(runView, "alpha", LEFT_RIGHT_ALPHA, 0.0f);
//继续往右偏移
ObjectAnimator animator4 = ObjectAnimator.ofFloat(runView, "translationX", RUN_LARGE_X, RUN_X_NEGATIVE);
ObjectAnimator animator5 = ObjectAnimator.ofFloat(runView, "rotationY", RUN_LARGE_Y_NEGATIVE, RUN_LARGE_Y);
//中途隐藏不显示
ObjectAnimator animator6 = ObjectAnimator.ofFloat(runView, "alpha", 0.0f, 0.0f);
ObjectAnimator animator7 = ObjectAnimator.ofFloat(runView, "translationX", RUN_X_NEGATIVE, RUN_X_NEGATIVE);
//往左偏移显示在左边位置
ObjectAnimator animator8 = ObjectAnimator.ofFloat(runView, "rotationY", RUN_LARGE_Y, RUN_Y);
ObjectAnimator animator9 = ObjectAnimator.ofFloat(runView, "alpha", LEFT_RIGHT_ALPHA, LEFT_RIGHT_ALPHA);
//给分段动画设置时间
if (anim) {
animator1.setDuration(170);
animator4.setDuration(60);
animator7.setDuration(170);
} else {
animator1.setDuration(0);
animator4.setDuration(0);
animator7.setDuration(0);
}
//with:同时执行,after(动画1):在动画1之后执行,befor(动画1):在动画1之前执行。
//请注意以下的after(animator1)。表示动画4.5.6在动画1,2,3执行完毕之后同时执行
mRightToLeftAnimator = new AnimatorSet();
mRightToLeftAnimator.play(animator1).with(animator2).with(animator3);
mRightToLeftAnimator.play(animator4).with(animator5).with(animator6).after(animator1);
mRightToLeftAnimator.play(animator7).with(animator8).with(animator9).after(animator4);
mRightToLeftAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
mIsScrolling = true;
}
@Override
public void onAnimationEnd(Animator animation) {
//mIsScrolling = false;
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mRightToLeftAnimator.start();
}
public void leftToRightAnimator(View runView, boolean anim) {
ObjectAnimator animator1 = ObjectAnimator.ofFloat(runView, "translationX", RUN_X_NEGATIVE, RUN_LARGE_X_NEGATIVE);
ObjectAnimator animator2 = ObjectAnimator.ofFloat(runView, "rotationY", RUN_Y, RUN_LARGE_Y);
ObjectAnimator animator3 = ObjectAnimator.ofFloat(runView, "alpha", LEFT_RIGHT_ALPHA, 0.0f);
ObjectAnimator animator4 = ObjectAnimator.ofFloat(runView, "translationX", RUN_LARGE_X_NEGATIVE, RUN_X);
ObjectAnimator animator5 = ObjectAnimator.ofFloat(runView, "rotationY", RUN_LARGE_Y, RUN_LARGE_Y_NEGATIVE);
ObjectAnimator animator6 = ObjectAnimator.ofFloat(runView, "alpha", 0.0f, 0.0f);
ObjectAnimator animator7 = ObjectAnimator.ofFloat(runView, "translationX", RUN_X, RUN_X);
ObjectAnimator animator8 = ObjectAnimator.ofFloat(runView, "rotationY", RUN_LARGE_Y_NEGATIVE, RUN_Y_NEGATIVE);
ObjectAnimator animator9 = ObjectAnimator.ofFloat(runView, "alpha", LEFT_RIGHT_ALPHA, LEFT_RIGHT_ALPHA);
if (anim) {
animator1.setDuration(170);
animator4.setDuration(60);
animator7.setDuration(170);
} else {
animator1.setDuration(0);
animator4.setDuration(0);
animator7.setDuration(0);
}
mLeftToRightAnimator = new AnimatorSet();
mLeftToRightAnimator.play(animator1).with(animator2).with(animator3);
mLeftToRightAnimator.play(animator4).with(animator5).with(animator6).after(animator1);
mLeftToRightAnimator.play(animator7).with(animator8).with(animator9).after(animator4);
mLeftToRightAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
mIsScrolling = true;
}
@Override
public void onAnimationEnd(Animator animation) {
//mIsScrolling = false;
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mLeftToRightAnimator.start();
}

好了,基本的动画效果就是这些了,其他细节就不贴代码了。

4. ScheduleView添加的子View焦点处理

@Override
public void clearAllFocus() {
mConfListView.clearFocus();
mLoginBtn.clearFocus();
updateAllFocus(false);
updateAllClickable(false);
}
@Override
public void requestFirstFocus() {
updateAllFocus(true);
updateAllClickable(true);
if (mPresenter.hasLogin()) {
mConfListView.requestFocus();
} else {
mLoginBtn.requestFocus();
}
}
private void updateAllFocus(boolean focus) {
mConfListView.setFocusable(focus);
mLoginBtn.setFocusable(focus);
}
private void updateAllClickable(boolean enabled) {
mConfListView.setEnabled(enabled);
mLoginBtn.setFocusable(enabled);
}

当ScheduleView偏离中间位置时,需要清楚当前界面所有的焦点并使其不能点击。
当ScheduleView旋转到中间的时候需要重新使其获取到焦点让其能够点击。

左右旋转控制

@Override
public boolean dispatchKeyEvent(KeyEvent event) {
int keyCode = event.getKeyCode();
int action = event.getAction();
Log.d(TAG, "keyCode v = " + keyCode);
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT:
if (action == KeyEvent.ACTION_UP) {
if (mCurrentItem == ITEMTAG.CALL && mCallView.isLastFocus(0)) {
runLeftControl(true);
} else if (mCurrentItem == ITEMTAG.CONTACTS && mContactsView.isLastFocus(0)) {
runLeftControl(true);
} else if (mCurrentItem == ITEMTAG.SCHEDULE) {
runLeftControl(true);
}
} else if (action == KeyEvent.ACTION_DOWN && event.getRepeatCount() == 0) {
if (mCurrentItem == ITEMTAG.CALL) {
mCallView.saveLastFocusId();
}
}
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (action == KeyEvent.ACTION_UP) {
if (mCurrentItem == ITEMTAG.CALL && mCallView.isLastFocus(1)) {
runRightControl(true);
} else if (mCurrentItem == ITEMTAG.CONTACTS && mContactsView.isLastFocus(1)) {
runRightControl(true);
} else if (mCurrentItem == ITEMTAG.SCHEDULE) {
runRightControl(true);
}
} else if (action == KeyEvent.ACTION_DOWN && event.getRepeatCount() == 0) {
if (mCurrentItem == ITEMTAG.CALL) {
mCallView.saveLastFocusId();
}
}
break;
case KeyEvent.KEYCODE_MENU:
if (action == KeyEvent.ACTION_UP) {
AnimatorManager.getInstance().shakeView(mTitleMenuView, 0.5f);
}
break;
}
return super.dispatchKeyEvent(event);
}

(1)处理方式是在监听遥控器的左右按键的UP事件,使其避免在Down时候处理旋转太快系统ANR
(2)如果界面中含有EditView,如果其在界面的边缘,那么左右按键就会和EditText有字符的时候就会对是否是最边沿的判断isLastFocus(0)产生影响。解决方案:

<Button
android:id="@+id/go_left_btn"
android:layout_width="1dp"
android:layout_height="1dp"
android:background="@null"
android:clickable="false"
android:focusable="true" />
<Button
android:id="@+id/go_right_btn"
android:layout_width="12dp"
android:layout_height="match_parent"
android:background="@null"
android:clickable="false"
android:focusable="true"
android:nextFocusLeft="@+id/et_search"
android:nextFocusRight="@+id/go_right_btn" />

在最左边go_left_btn和最右边go_right_btn添加隐形的btn,让其获取焦点,在左右按键UP的时候,焦点如果在两个按钮上就实行左右跳转,否则停留在当前界面。

6. 总结

(1)、实现方式其实还是比较简单的,view+animator.
(2)、后续需要实现鼠标拖拽旋转效果,思路:监听按键的Down/MOVE/UP事件,做点动画的开始、移动、停止。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持华域联盟。

本文由 华域联盟 原创撰写:华域联盟 » Android TV 3D卡片无限循环效果

转载请保留出处和原文链接:https://www.cnhackhy.com/105665.htm

本文来自网络,不代表华域联盟立场,转载请注明出处。

作者: sterben

Android服务Service教程

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